Tuesday, November 14, 2006
Game reviewing
So far in this module we have covered a range of topics including writing, editing, deadlines and why it’s a bad idea to turn up late to class. Via informal lectures, practical work and insults, game reviewing has made steps to create an environment that emulates an actual workplace, as well as a university class.
We have focused on methods of improving the quality of your writing. Different techniques for beginning a piece of work. Using the length of sentences to control the pace of written work. We have also looked into the use of some types of punctuation, which has led to a rash of unspeakable cruelty to the common hyphen.
The work model that has been pressed on to us is a basic formula. To begin write your first draft, just to get ideas down on paper. Then come back to it and re-write it later. Repeat this process until you have something that you would be happy to hand in. We have written a series of reviews for games as a practical exercise of these processes.
The course so far has repeatedly enforced the importance of following instructions, with stupid mistakes costing a lot of marks. Again, my impression is that this is a way of introducing us to the realities of handing in work in the real world, where missing deadlines or failing to follow instructions means you don’t get paid. Or maybe our tutor just doesn’t like us. Who knows?
Matt Stone
So far in this module we have covered a range of topics including writing, editing, deadlines and why it’s a bad idea to turn up late to class. Via informal lectures, practical work and insults, game reviewing has made steps to create an environment that emulates an actual workplace, as well as a university class.
We have focused on methods of improving the quality of your writing. Different techniques for beginning a piece of work. Using the length of sentences to control the pace of written work. We have also looked into the use of some types of punctuation, which has led to a rash of unspeakable cruelty to the common hyphen.
The work model that has been pressed on to us is a basic formula. To begin write your first draft, just to get ideas down on paper. Then come back to it and re-write it later. Repeat this process until you have something that you would be happy to hand in. We have written a series of reviews for games as a practical exercise of these processes.
The course so far has repeatedly enforced the importance of following instructions, with stupid mistakes costing a lot of marks. Again, my impression is that this is a way of introducing us to the realities of handing in work in the real world, where missing deadlines or failing to follow instructions means you don’t get paid. Or maybe our tutor just doesn’t like us. Who knows?
Matt Stone