Monday, November 05, 2007

 
Games Scripting 2

Getting Lost in Translation

The simple problem with working from a storyboard is trying to match what you have planned out with what you can do. Many of the scenes that I set out won’t (or perhapse don’t want to) work the way I intended.

It would have been nice to have the Blue team aiming correctly, firing at the right time and moving like I had planned to have them move. However, UnrealEd is a little jumpy and I have had to revise a number of my scenes from what was included on the storyboard.

That said I’m happy with the final result. It took a lot of, shall we say creative choices. But it works more or less the way I had planned.

I think that the strongest element that I have managed to achieve with this project is the fact that it is a fight scene, but has a narrative to it. Rather than having two teams who run at each other guns blazing, my piece is based around a central character trying to defend his group’s ship from invasion.
This may have been somewhat ambitious for two weeks work, but I managed and with hours to spare.

Given the quality of some of the Machinima that won the Europe 07 festival, I’m happy that my work is of a level that I can show to other people.

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